MY HISTORY
EDI Effetti Digitali Italiani - Milan - Pipeline and Plugin Developer
Among Circuits - IED Milan - 3D Generalist
Animated short-movie, with Live Action incipit and a Full CG storytelling development.
Modeling, procedural animation, rigging, texturing, lighting, rendering, compositing using Autodesk Maya, Solid Angle Arnold, Adobe After Effects, Adobe Photoshop, Substance Painter, Nuke and Adobe Premiere.

Compositing made with NukeX (with After Effects post-production integrations) starting from the work of creation of render layers, AOVs and Arnold shaders in Maya. Use of gizmos and expressions for an optimized compositing.
Main character and other animated asset's rig (See 3D Artist page).
Production of scripts in Python to optimize rig, pipeline and motion graphics (virus, opening title, scattering and procedural animations). (See VFX Tool Developer and 3D Artist page).
City scattering made with both 3dsMax Object Paint and Maya's plug-in MASH.
Graphic and animated texturing made in After Effects.
Foundrasing Universitiamo (Università di Pavia) - Generalist
Info graphic for a foundrasing video, in favor of medical research against Mesothelioma. In collaboration with Dr. Federica Meloni.
Made with Autodesk Maya, Adobe After Effects and Adobe Photoshop.
Breadfish Engine 4 - IED Milano - Modeler
Environment for virtual experience with Oculus Rift, made with Unreal Engine.
Role: environment modeling